Monday, November 3, 2008

It's a Little Late, but Here is the Blog Banter...

Things I Would Like to See in Ambulation

I come from an older gaming era when MMO's consisted of only a few choices. In today's world there are plenty of genres and game types out there for MMO's and they have all borrowed one feature or another from previous works in the field while adding their own twist to each title.

The one feature from old-world MMOs I don't see improved upon, or even implemented much, is housing. Now I know what you're thinking- How does housing have anything to do with Ambulation and a space MMO?

The answer is simple- longevity.

Housing adds another layer of Customer staying-power that is only out-matched by community. Have you ever known someone that won't let go of an old online title because their "friends" still play that game? Well, I know dozens of people that wouldn't leave Ultima Online because of all the work they put on their house and how connected they felt to it. Building up a house with design, materials, and rare possessions brings the same joy as building up a character does to most people in MMO's.

I once spent my entire 4 year savings on Fur Rugs.

Yes, that is correct. In Ultima Online I had amassed a small fortune and couldn't decide what to spend it on, so I eventually went with Fur Rugs. The Fur was a rare item that sold for 350-400k. I bought enough of them to line the entire floor space of my tower with Fur Rugs. To most this seemed ridiculous, but to them I say, is it any different than someone spending an exorbitant amount of money on a skill path to fly a ship that's rarely used, or even seen as the most proficient in the field?

No matter what they add, I sure hope there is some form of a customizable area for players to decorate with the heads of fallen foes, and not just an area for Corps and Alliances...
The opportunities for Ambulation are through the roof, and I hope CCP can deliver an excellent in-station experience!


Manasi said...

Hmm good thought I too see ambulation as a way to draw more people in and with some form of housing keep them interested in playing. Great thoughts. I will look forward to your next banter article and see where you come across in the next one.

PsycheDiver said...

Few are looking at the "housing" feature, but I think it holds promise.

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Anonymous said...

We'll see how it pans out, but either way, I see it as improving the overall experience ^^