I want to split my blog list up into various games since it's getting kind of long as it stands. I'm looking for some good MMO blogs for other games out there, such as EQ2, CoH, Vanguard, etc...
If anyone knows of some good MMO blogs, please let me know; I'd like to create an extensive list of good MMO blogs regardless of what game it is. WoW is my current focus, but I love reading about how other games are doing from a players perspective.
Friday, July 20, 2007
WoW Journal
I've put all my alts on hold since I really want to get Keystone up to par on his arenas. To do this he needs to be geared; in WoW it doesn't matter how skilled you are, you won't get far without gear.
I've farmed all the Veteran's BG gear except the boots, which I should have by Saturday. I've started enchanting my gear too. I have 2800 arena points to spend, but I'm still contemplating what to get. I think I'm going to get the season 2 head piece since I already have my 18 stam / 5% stun resist meta gem (what good is the gem if it's sitting in my bag).
I'm getting close to being satisfied with my gear - enough so that I can compete in a higher bracket. The only problem that exist now is a team. I have my current teams, but the players are either poorly geared, or they have the gear without the skill to back it up. I want to concentrate on 3's since it seems more manageable than 5's and less rock, paper, scissors than 2's.
I've done a ton of research, but I'd still like some feedback. Anyone have any suggestions on two classes / specs that would do well with a Frost Mage in arenas?
I've farmed all the Veteran's BG gear except the boots, which I should have by Saturday. I've started enchanting my gear too. I have 2800 arena points to spend, but I'm still contemplating what to get. I think I'm going to get the season 2 head piece since I already have my 18 stam / 5% stun resist meta gem (what good is the gem if it's sitting in my bag).
I'm getting close to being satisfied with my gear - enough so that I can compete in a higher bracket. The only problem that exist now is a team. I have my current teams, but the players are either poorly geared, or they have the gear without the skill to back it up. I want to concentrate on 3's since it seems more manageable than 5's and less rock, paper, scissors than 2's.
I've done a ton of research, but I'd still like some feedback. Anyone have any suggestions on two classes / specs that would do well with a Frost Mage in arenas?
Thursday, July 19, 2007
New Design & The Self-Resurrecting Paladin
Well, as the title implies, I have implemented a new design, I hope you all like it. If it's not pleasing to the eye, or anyone has any suggestions, then please let me know. I'd like to give many thanks to Daikon over at http://warcraftwallpaper.blogspot.com/ for his contribution of the title graphic - thanks man!
Now, for the second part of the title... a self-resurrecting paladin you say, what gives? Well, it started out a simple 2v2 arena game of my team consisting of two frost mages against a team of a rogue + paladin. We decided to burn the paladin down while CC'ing the rogue (thanks to detect magic + winter's chill we were able to force the paladin into a global cooldown war). Well we took out the paladin and started on the rogue. Then in the blink of an eye the paladin was alive with 75% health & 20% mana. I started yelling at my teammate for not finishing him off, but then I realized that we *BOTH* finished him off and I saw him fall with my own eyes!
We ended up winning by the thread of our robes, but I'm still flabbergasted that the paladin either A) self-ressed (is this even possible in arenas???), or B) faked his own death, maybe a /sleep command, but then how did he break my sticky target?
My guess is it was a server glitch since we BOTH thought he was dead, but boy did that freak me out!!! Anyone else ever see anything like this?
Now, for the second part of the title... a self-resurrecting paladin you say, what gives? Well, it started out a simple 2v2 arena game of my team consisting of two frost mages against a team of a rogue + paladin. We decided to burn the paladin down while CC'ing the rogue (thanks to detect magic + winter's chill we were able to force the paladin into a global cooldown war). Well we took out the paladin and started on the rogue. Then in the blink of an eye the paladin was alive with 75% health & 20% mana. I started yelling at my teammate for not finishing him off, but then I realized that we *BOTH* finished him off and I saw him fall with my own eyes!
We ended up winning by the thread of our robes, but I'm still flabbergasted that the paladin either A) self-ressed (is this even possible in arenas???), or B) faked his own death, maybe a /sleep command, but then how did he break my sticky target?
My guess is it was a server glitch since we BOTH thought he was dead, but boy did that freak me out!!! Anyone else ever see anything like this?
Tuesday, July 17, 2007
PTR Mage Season 2 Upgrades...
So instead of +6 Stamina from S1 -> S2 we get +13 Stam?
http://www.mmo-champion.com/images/news/2007/july/mageseason2.jpg
Ignoring the other stats, which had some minor increases, I see a trade off of 1000 armor for +7 Stamina...? Oh well, I'm King Kite himself, so the armor was almost worthless since I'm a running fool.
Either way, the S2 Mage set looks like crap imo, so I'll still stick to the original plan of...
Season 1 - Robe, Shoulders, & Gloves
Season 2 - Head, Legs
For you Mages out there, do these new stats change your Arena gear plans?
http://www.mmo-champion.com/images/news/2007/july/mageseason2.jpg
Ignoring the other stats, which had some minor increases, I see a trade off of 1000 armor for +7 Stamina...? Oh well, I'm King Kite himself, so the armor was almost worthless since I'm a running fool.
Either way, the S2 Mage set looks like crap imo, so I'll still stick to the original plan of...
Season 1 - Robe, Shoulders, & Gloves
Season 2 - Head, Legs
For you Mages out there, do these new stats change your Arena gear plans?
Trivia Qustion...!?
I always ask friends this one, and while it takes them awhile, they usually get it right. It's not hard, just interesting...
What is the ONLY race that cannot roll a healing class?
...5 blog points to the first correct answer!
(I have no idea what a "blog point" is, but I assume it's like those useless Koolaide points we all collected as kids!)
What is the ONLY race that cannot roll a healing class?
...5 blog points to the first correct answer!
(I have no idea what a "blog point" is, but I assume it's like those useless Koolaide points we all collected as kids!)
Monday, July 16, 2007
MMO Free Trial List found at Subcreation Forums
Some of these trials are probably out-of-date, but I found the list interesting enough to post it.
http://forums.subcreation.net/viewtopic.php?id=2269
http://forums.subcreation.net/viewtopic.php?id=2269
Turtle Soup - Alterac Valley Style
I know everyone here has experienced the defensive bunker stance in Alterac Valley known as a "turtle". If you're unfamiliar with the term or the condition, then let me explain. A "turtle" is a game where one team goes so heavy on defense that it results in a stalemate, or an un-winnable game for either side. These games last an exorbitant amount of time and result in much less honor than a quick game allowing you to requeue for the next one faster.
The majority of people are against turtles because they don't net as much honor, but what they do net is a ton of plain old fun from PvP kills. First off, I'm as efficient as the next player when it comes to taking the shortest route to the best rewards, but I also love to PvP. There's just more PvP to be had by playing defense, which is why I'm always in the backfield in AV. As it stands now the longer the game goes, the shorter the amount of honor gained. This is the problem, not the people playing defense because they get more PvP action.
I would like to see a change made so that a "turtle" won't have a negative effect on a person's honor gain. Some people will still not like the long games, but without the argument of efficiency I won't have much sympathy for them.
I don't really have an alternate suggestion, that's where you guys come in - what is a good alternative to honor point rewards to eliminate the honor hit from long games such as "turtles". The only thing I can think of would be a timer in which honor is gained so the longer games still generate honor - any other suggestions?
The majority of people are against turtles because they don't net as much honor, but what they do net is a ton of plain old fun from PvP kills. First off, I'm as efficient as the next player when it comes to taking the shortest route to the best rewards, but I also love to PvP. There's just more PvP to be had by playing defense, which is why I'm always in the backfield in AV. As it stands now the longer the game goes, the shorter the amount of honor gained. This is the problem, not the people playing defense because they get more PvP action.
I would like to see a change made so that a "turtle" won't have a negative effect on a person's honor gain. Some people will still not like the long games, but without the argument of efficiency I won't have much sympathy for them.
I don't really have an alternate suggestion, that's where you guys come in - what is a good alternative to honor point rewards to eliminate the honor hit from long games such as "turtles". The only thing I can think of would be a timer in which honor is gained so the longer games still generate honor - any other suggestions?
Thursday, July 12, 2007
The Alt Choices of Certain Classes...
Why does a Hunter decide to roll a Rogue, or what drives a Warrior to start another melee class? I've been wondering why certain classes typically end up with the same alts. I know a ton of people that have 70 Hunter / Rogues, or a 70 Warrior / Paladin combo. What is it that makes these classes flock to another particular class...?
There's always the case of a melee character tired of chasing people and wanting to test his hand at a ranged class, or maybe a healer tired of being behind the lines and out of the action. I've seen people leave their first character after hitting 60/70 because it wasn't what the same as when they started it.
For me, it was the a combination of the things I mentioned. I first rolled a Paladin (the only reason I picked Alliance). I loved leveling up my Paladin, and things were great. I then hit 60 and noticed my role was to heal and heal only, and if I didn't then people hated me. I also noticed the weakness against ranged classes with the ability to kite a Paladin, this was VERY frustrating. There were so many times I would have someone ALMOST dead and they would lock me down and take off running and I had no way of catching the person (this was before Hammer of Wrath). Things have changed since then, but I digress.
Since I was tired of melee, and tired of healing with no DPS, I ended up rolling a Mage and haven't really looked back since. I've dabbled in all the classes since my Paladin / Mage, and I can't say any class interest me as much as the Mage.
My question for you is what class did you start with, and what reasons did you have for leaving that class? Why did you pick the next class you rolled?
There's always the case of a melee character tired of chasing people and wanting to test his hand at a ranged class, or maybe a healer tired of being behind the lines and out of the action. I've seen people leave their first character after hitting 60/70 because it wasn't what the same as when they started it.
For me, it was the a combination of the things I mentioned. I first rolled a Paladin (the only reason I picked Alliance). I loved leveling up my Paladin, and things were great. I then hit 60 and noticed my role was to heal and heal only, and if I didn't then people hated me. I also noticed the weakness against ranged classes with the ability to kite a Paladin, this was VERY frustrating. There were so many times I would have someone ALMOST dead and they would lock me down and take off running and I had no way of catching the person (this was before Hammer of Wrath). Things have changed since then, but I digress.
Since I was tired of melee, and tired of healing with no DPS, I ended up rolling a Mage and haven't really looked back since. I've dabbled in all the classes since my Paladin / Mage, and I can't say any class interest me as much as the Mage.
My question for you is what class did you start with, and what reasons did you have for leaving that class? Why did you pick the next class you rolled?
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