I finally harvested my first Steedgrass the other night, and oddly enough a clan-mate messaged me right after I harvested it offering his taming (turning Steedgrass into a mount) services.
I still have not looted another veilron key since my first one only a week into the game. I have seen another drop, but with 10 people molesting the corpse of the fallen foe, it's hard to be that quick on the loot.
For those who don't know, Darkfall mobs have a chance of dropping a key; the key opens statically placed chest throughout the world of Agon, and they're based off the difficulty of the mob. The first tier keys are called salentine and sell for 200g a pop. This is because there is 200g in the chest when you open it + magically enhanced items. So people are paying for the chance to get some nice items because the gold is reimbursed upon opening the chest.
The second tier key is the veilron, and this one typically sells for 2000g since, just as the previous key, it has this amount of gold in the chest. I sold my first veilron key for 1900g because I was hard-up for cash and it was late with no buyers (plus the guy came to me).
There are higher tiers of keys, but I have yet to see those or even hear of one in trade chat. I have heard the next tier up holds 4000g in it, though. I'm looking forward to getting my first drop of THAT magnitude.
On a side note, I have severely improved my mounted combat! I am now able to hit someone almost every time I ride past, barring a cluster fuck when too many clan-mates bunch up instead of riding through. I'm wondering if splitting into separate formations when we have 5+ guys on mounts. It seems having a few groups of 3 seems to be the magic number. With this amount you can have group 1 ride by first, then group 2, and so on. This way there's never more than 3 people passing the target at once, and it dissolves the cluster fuck situations that only benefit the opponents on the ground.
Splitting into formation groups would also help when there's multiple targets. You would be able to send each group after certain targets which should increase overall efficiency of making sure all swords are swinging constantly and attacking someone rather than waiting your chance to ride by and get a single hit.
Tuesday, April 28, 2009
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